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Cahal - Stylized Character Model

My first portfolio project at The Game Assembly's portfolio course that spanns 14 weeks working half-time, I spent 80 hours reworking this model during the course to make it ready for animation. The first version of the high-poly model was something that I worked on during the summer of 2022.
It depicts a character design that I created for a DnD campaign.

Rigging assisted by '"Molid RIG" Toolset' made by Markus Molid https://www.artstation.com/mechonion

Texture sets of 2048x2048

Texture sets of 2048x2048

Low-Poly wireframe

Low-Poly wireframe

High-Poly Progress

High-Poly Progress

Blendshapes in UE5

Rig and Skinning range of motion

Rig and Skinning range of motion