During my time at The Game Assembly I have participated in many game projects as a part of the education. These are a selection of the ones I have worked on.
Hell Ascending
2D Side Scroller
7 weeks, half-time
Third and the only 2D project featuring pixel art.
Main responsibilities
Background Art, VFX, Enemies, Bosses and Animation.
Halite
Action Adventure RPG
7 weeks, half-time
Fifth project working in a modified 3D engine provided by the school.
Main responsibilities
Modeling, Texturing, Rigging and Animation of the player, NPC's and enemies.
Spite: Divine Descent
Diablo Clone
14 weeks, half-time
Sixth game project built using an in-house engine provided by the programmers of the group.
Main responsibilities
Modeling, Texturing and Rigging of the player and boss, texturing props, set dressing and lightning.
Solar Uprising
15 weeks, half-time
Seventh game project built using an in-house engine provided by the programmers of the group.
Main responsibilities
Modeling, Texturing and Rigging of player and enemies, foliage, texturing, set dressing and lighting.
Frenemies!
Genre: Party Game, local multiplayer up to 4 players.
8 weeks full-time
Made using Unreal Engine 5 and Angelscript.
Comming June 16th!
Main responsibilities
Character customization setup (initial prototype, tails, and physics), rigging (supported by moildRig) and skinning of all customization and the character, shaders, VFX, lightning and set dressing.