Model work from 2023 until 2025 from my time as a 3D Character Artist at The GD Studio.
A few select models from my own designs, interpretations of sketches and based on concept art. Most models are presented within Blender as to most accurately depict the shader settings that were shown in engine, the models were specifically made to match shader and lightning restrictions within the Glitch engine. The Glitch engine is the in-house engine developed at The GD Studio for Diabotical.
Texture size for each model is max 2048 but most are scaled down before implementing, each model uses one material except for foliage. All models have gone through several rounds of feedback, not all models were used in-game by the time of writing or may have gone through changes since assembling this compilation.
My designs: Charger (1-2), Blinker (6-7), Humanoid (8)
Concept Art: Tree (5), Dino (3-4).
Produced with Zbrush, Maya, Blender and Substance Painter.